Kajetan Johannes Hammerle 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад
..
Clock.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
Clock.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
DirectRenderer.cpp 0e6fc2de1c refactoring 6 лет назад
DirectRenderer.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
Mesh.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад
Mesh.h 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
Shader.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад
Shader.h 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад
Texture.cpp 0e6fc2de1c refactoring 6 лет назад
Texture.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 лет назад
Utils.h 2f3f409bf0 refactoring, tps and fps clock 6 лет назад
Wrapper.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад
Wrapper.h 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 лет назад