Kajetan Johannes Hammerle 0e6fc2de1c refactoring пре 6 година
..
Clock.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Clock.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
DirectRenderer.cpp 0e6fc2de1c refactoring пре 6 година
DirectRenderer.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Mesh.cpp 5a7c7d02b4 init пре 6 година
Mesh.h 5a7c7d02b4 init пре 6 година
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Shader.cpp 0e6fc2de1c refactoring пре 6 година
Shader.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Texture.cpp 0e6fc2de1c refactoring пре 6 година
Texture.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
TextureMesh.cpp 5a7c7d02b4 init пре 6 година
TextureMesh.h 5a7c7d02b4 init пре 6 година
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Utils.h 2f3f409bf0 refactoring, tps and fps clock пре 6 година
Wrapper.cpp 0e6fc2de1c refactoring пре 6 година
Wrapper.h 0e6fc2de1c refactoring пре 6 година