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							- #include "Client.h"
 
- #include <iostream>
 
- using namespace std;
 
- Client::Client()
 
- {    
 
-     position.set(0, 0, -2);
 
-     shader.setCamera(position.getX(), position.getY(), position.getZ(), 0, 0);
 
-     shader.storeCamera();
 
-     
 
-     keyManager.map(KEY_LEFT, GLFW_KEY_A);
 
-     keyManager.map(KEY_RIGHT, GLFW_KEY_D);
 
-     keyManager.map(KEY_UP, GLFW_KEY_W);
 
-     keyManager.map(KEY_DOWN, GLFW_KEY_S);
 
-     keyManager.map(KEY_JUMP, GLFW_KEY_SPACE);
 
-     keyManager.map(KEY_SNEAK, GLFW_KEY_LEFT_SHIFT);
 
-     keyManager.map(KEY_CAM_LEFT, GLFW_KEY_H);
 
-     keyManager.map(KEY_CAM_RIGHT, GLFW_KEY_K);
 
-     keyManager.map(KEY_CAM_UP, GLFW_KEY_U);
 
-     keyManager.map(KEY_CAM_DOWN, GLFW_KEY_J);
 
-     
 
-     mouseManager.map(MOUSE_LEFT, GLFW_MOUSE_BUTTON_1);
 
- }
 
- Client::~Client()
 
- {
 
- }
 
- float oldTicker = 0;
 
- float ticker = 0;
 
- void Client::tick()
 
- {
 
-     tps.update();
 
-         
 
-     if(mouseManager.isDown(MOUSE_LEFT))
 
-     {
 
-         cout << mouseManager.getDownTime(MOUSE_LEFT) << endl;
 
-     }
 
-     
 
-     oldTicker = ticker;
 
-     ticker += 1;
 
-     if(ticker >= 360)
 
-     {
 
-         oldTicker = 0;
 
-         ticker = 0;
 
-     }
 
-     
 
-     shader.storeCamera();
 
-     
 
-     float factor = 0.125f;
 
-     if(keyManager.isDown(KEY_LEFT))
 
-     {
 
-         position.addMul(shader.getLeft(), factor);
 
-     }
 
-     if(keyManager.isDown(KEY_RIGHT))
 
-     {
 
-         position.addMul(shader.getRight(), factor);
 
-     }
 
-     if(keyManager.isDown(KEY_UP))
 
-     {
 
-         position.addMul(shader.getFront(), factor);
 
-     }
 
-     if(keyManager.isDown(KEY_DOWN))
 
-     {
 
-         position.addMul(shader.getBack(), factor);
 
-     }
 
-     if(keyManager.isDown(KEY_JUMP))
 
-     {
 
-         position.addMul(shader.getUp(), factor);
 
-     }
 
-     if(keyManager.isDown(KEY_SNEAK))
 
-     {
 
-         position.addMul(shader.getDown(), factor);
 
-     }
 
-     
 
-     if(keyManager.isDown(KEY_CAM_LEFT))
 
-     {
 
-         lengthAngle += 2;
 
-     }
 
-     if(keyManager.isDown(KEY_CAM_RIGHT))
 
-     {
 
-         lengthAngle -= 2;
 
-     }
 
-     if(keyManager.isDown(KEY_CAM_UP))
 
-     {
 
-         widthAngle += 2;
 
-     }
 
-     if(keyManager.isDown(KEY_CAM_DOWN))
 
-     {
 
-         widthAngle -= 2;
 
-     }
 
-     
 
-     shader.setCamera(position.getX(), position.getY(), position.getZ(), lengthAngle, widthAngle);
 
-     
 
-     mouseManager.tick();
 
-     keyManager.tick();
 
- }
 
- void Client::renderTick(float lag)
 
- {
 
-     fps.update();
 
-     
 
-     shader.set2DMode();
 
-     shader.setToIdentity();
 
-     shader.translateTo(200, 200, 0);
 
-     shader.rotateZ(interpolate(lag, oldTicker, ticker));
 
-     shader.updateModelMatrix();
 
-     shader.setTextMode();
 
-     
 
-     string wusi;
 
-     float y = 30;
 
-     wusi = "FPS: " + to_string(fps.getUpdatesPerSecond());
 
-     y = directRenderer.drawString(30, y, true, wusi);
 
- }
 
- void Client::onKeyEvent(int key, int scancode, int action, int mods)
 
- {
 
-     if(action == GLFW_PRESS)
 
-     {
 
-         keyManager.press(key);
 
-     }
 
-     else if(action == GLFW_RELEASE)
 
-     {
 
-         keyManager.release(key);
 
-     }
 
- }
 
- void Client::onMouseClick(int button, int action, int mods)
 
- {
 
-     if(action == GLFW_PRESS)
 
-     {
 
-         mouseManager.press(button);
 
-     }
 
-     else if(action == GLFW_RELEASE)
 
-     {
 
-         mouseManager.release(button);
 
-     }
 
- }
 
 
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