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- #version 430
- layout (binding = 0) uniform sampler2D colorSamp;
- layout (binding = 1) uniform sampler2D ssaoSamp;
- uniform bool useSSAO;
- in vec2 varTex;
- out vec4 color;
- void main()
- {
- if(useSSAO)
- {
- color = vec4(texture(colorSamp, varTex).xyz * (texture(ssaoSamp, varTex).r + 0.5), 1.0);
- }
- else
- {
- color = vec4(texture(colorSamp, varTex).xyz, 1.0);
- }
- }
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