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							- #include <iostream>
 
- #include <GL/glew.h>
 
- #include <GLFW/glfw3.h>
 
- #include <unordered_map>
 
- #include <cmath>
 
- #include <cstring>
 
- #include "common/utils/Types.h"
 
- #include "client/GameClient.h"
 
- #include "client/input/Keys.h"
 
- #include "client/input/MouseButtons.h"
 
- #include "client/rendering/Shader.h"
 
- #include "client/rendering/FontRenderer.h"
 
- #include "client/rendering/Mesh.h"
 
- #include "client/rendering/Framebuffer.h"
 
- #include "client/Utils.h"
 
- #include "client/math/Camera.h"
 
- #include "client/math/Matrix.h"
 
- #include "client/math/MatrixStack.h"
 
- #include "client/Game.h"
 
- #include "rendering/NoiseTexture.h"
 
- struct InternGameClient
 
- {
 
-     ~InternGameClient()
 
-     {
 
-         if(window != nullptr)
 
-         {
 
-             glfwDestroyWindow(window);
 
-         }
 
-         if(glfwInitDone)
 
-         {
 
-             glfwTerminate();
 
-         }
 
-     }
 
-     
 
-     bool glfwInitDone = false;
 
-     GLFWwindow* window = nullptr;
 
- };
 
- static const u64 NANOS_PER_TICK = 50000000;
 
- static const float lagFactor = 1.0f / NANOS_PER_TICK;
 
- static u64 timeFactor = 1;
 
- static int width = 0;
 
- static int height = 0;
 
- static bool resize = false;
 
- static float fovY = 60.0f;
 
- static float nearClip = 0.1f;
 
- static float farClip = 1000.0f;
 
- static InternGameClient client;
 
- static Keys keys;
 
- static MouseButtons mButtons;
 
- static bool useSSAO = false;
 
- struct Shaders
 
- {
 
-     Shaders() : 
 
-         world("resources/shader/worldVertex.vs", "resources/shader/worldFragment.fs"),
 
-         ssao("resources/shader/ssaoVertex.vs", "resources/shader/ssaoFragment.fs"),
 
-         ssaoBlur("resources/shader/ssaoBlurVertex.vs", "resources/shader/ssaoBlurFragment.fs"),
 
-         postWorld("resources/shader/worldPostVertex.vs", "resources/shader/worldPostFragment.fs"),
 
-         text("resources/shader/textVertex.vs", "resources/shader/textFragment.fs")
 
-     {
 
-     }
 
-     
 
-     Shader world;
 
-     Shader ssao;
 
-     Shader ssaoBlur;
 
-     Shader postWorld;
 
-     Shader text;
 
-     
 
-     float worldProj[16] = 
 
-     {
 
-         1.0f, 0.0f, 0.0f, 0.0f,
 
-         0.0f, 1.0f, 0.0f, 0.0f,
 
-         0.0f, 0.0f, 1.0f, -1.0f,
 
-         0.0f, 0.0f, 1.0, 0.0f
 
-     };
 
-     
 
-     float worldView[16]= 
 
-     {
 
-         1.0f, 0.0f, 0.0f, 0.0f,
 
-         0.0f, 1.0f, 0.0f, 0.0f,
 
-         0.0f, 0.0f, 1.0f, 0.0f,
 
-         0.0f, 0.0f, 0.0f, 1.0f
 
-     };
 
-     
 
-     bool isValid() const
 
-     {
 
-         return world.isValid() && ssao.isValid() && ssaoBlur.isValid() && postWorld.isValid() && text.isValid();
 
-     }
 
-     
 
-     void updateWorldProjection()
 
-     {
 
-         float tan = tanf((0.5f * fovY) * M_PI / 180.0f);
 
-         float q = 1.0f / tan;
 
-         float aspect = (float) width / height;
 
-         worldProj[0] = q / aspect;
 
-         worldProj[5] = q;
 
-         worldProj[10] = (nearClip + farClip) / (nearClip - farClip);
 
-         worldProj[14] = (2.0f * nearClip * farClip) / (nearClip - farClip);
 
-     }
 
-     void updateWorldView(float lag, Camera& cam)
 
-     {
 
-         cam.update(lag);
 
-         const Vector right = cam.getRight();
 
-         const Vector up = cam.getUp();
 
-         const Vector back = cam.getBack();
 
-         const Vector pos = cam.getPosition();
 
-         worldView[0] = right.getX();
 
-         worldView[1] = up.getX();
 
-         worldView[2] = back.getX();
 
-         worldView[4] = right.getY();
 
-         worldView[5] = up.getY();
 
-         worldView[6] = back.getY();
 
-         worldView[8] = right.getZ();
 
-         worldView[9] = up.getZ();
 
-         worldView[10] = back.getZ();
 
-         worldView[12] = right.dotInverse(pos);
 
-         worldView[13] = up.dotInverse(pos);
 
-         worldView[14] = back.dotInverse(pos);
 
-     }
 
- };
 
- struct Framebuffers
 
- {
 
-     Framebuffers(u32 w, u32 h) : world(w, h, Framebuffer::POSITION | 
 
-         Framebuffer::NORMAL | Framebuffer::COLOR | Framebuffer::DEPTH24_STENCIL8),
 
-         ssao(w, h, Framebuffer::RED), ssaoBlur(w, h, Framebuffer::RED)
 
-     {
 
-     }
 
-     
 
-     void resize(u32 w, u32 h) const
 
-     {
 
-         world.resize(w, h);
 
-         ssao.resize(w, h);
 
-         ssaoBlur.resize(w, h);
 
-     }
 
-     
 
-     bool isValid() const
 
-     {
 
-         return world.isValid() && ssao.isValid() && ssaoBlur.isValid();
 
-     }
 
-     
 
-     Framebuffer world;
 
-     Framebuffer ssao;
 
-     Framebuffer ssaoBlur;
 
- };
 
- struct InternGame
 
- {
 
-     InternGame() : ssaoNoise(4, 4)
 
-     {
 
-         rectangle.add({-1, -1, 0, 0, 0, 0, 0, 0});
 
-         rectangle.add({ 1,  1, 0, 1, 1, 0, 0, 0});
 
-         rectangle.add({-1,  1, 0, 0, 1, 0, 0, 0});
 
-         rectangle.add({-1, -1, 0, 0, 0, 0, 0, 0});
 
-         rectangle.add({ 1, -1, 0, 1, 0, 0, 0, 0});
 
-         rectangle.add({ 1,  1, 0, 1, 1, 0, 0, 0});
 
-         rectangle.build();
 
-     }
 
-     
 
-     Game game;
 
-     Camera cam;
 
-     MatrixStack model;
 
-     FontRenderer fontRenderer;
 
-     NoiseTexture ssaoNoise;
 
-     Mesh rectangle;
 
- };
 
- static u64 getTimeNanos()
 
- {
 
-     return glfwGetTimerValue() * timeFactor;
 
- }
 
- static bool initGLFW()
 
- {
 
-     client.glfwInitDone = glfwInit();
 
-     if(!client.glfwInitDone)
 
-     {
 
-         std::cout << "could not initialize GLFW\n";
 
-         return true;
 
-     }
 
-     timeFactor = 1000000000 / glfwGetTimerFrequency();
 
-     return false;
 
- }
 
- static bool initWindow(int w, int h, const char* windowName)
 
- {
 
-     width = w;
 
-     height = h;
 
-     
 
-     glfwDefaultWindowHints();
 
-     glfwWindowHint(GLFW_VISIBLE, 0);
 
-     glfwWindowHint(GLFW_RESIZABLE, 1);
 
-     
 
-     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
 
-     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
 
-     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
 
-     
 
-     client.window = glfwCreateWindow(width, height, windowName, nullptr, nullptr);
 
-     if(client.window == nullptr)
 
-     {
 
-         std::cout << "could not create window\n";
 
-         return true;
 
-     }
 
-     glfwMakeContextCurrent(client.window);
 
-     glfwSwapInterval(1);
 
-     return false;
 
- }
 
- static bool initGLEW()
 
- {
 
-     GLenum err = glewInit();
 
-     if(err != GLEW_OK)
 
-     {
 
-         std::cout << "could not initialize GLEW: " << glewGetErrorString(err) << "\n";
 
-         return true;
 
-     }
 
-     std::cout << "using GLEW " << glewGetString(GLEW_VERSION) << "\n";
 
-     return false;
 
- }
 
- static void initCallbacks()
 
- {
 
-     // GLFWwindow* w, int key, int scancode, int action, int mod
 
-     glfwSetKeyCallback(client.window, [](GLFWwindow*, int key, int, int action, int)
 
-     {
 
-         if(action == GLFW_PRESS)
 
-         {
 
-             keys.press(key);
 
-         }
 
-         else if(action == GLFW_RELEASE)
 
-         {
 
-             keys.release(key);
 
-         }
 
-     });
 
-     // GLFWwindow* w, int button, int action, int mods
 
-     glfwSetMouseButtonCallback(client.window, [](GLFWwindow*, int button, int action, int)
 
-     {
 
-         if(action == GLFW_PRESS)
 
-         {
 
-             mButtons.press(button);
 
-         }
 
-         else if(action == GLFW_RELEASE)
 
-         {
 
-             mButtons.release(button);
 
-         }
 
-     });
 
-     // GLFWwindow* w, double xpos, double ypos
 
-     glfwSetCursorPosCallback(client.window, [](GLFWwindow*, double x, double y)
 
-     {
 
-         mButtons.move(x, y);
 
-     });
 
-     // GLFWwindow* w, int width, int height
 
-     glfwSetFramebufferSizeCallback(client.window, [](GLFWwindow*, int w, int h)
 
-     {
 
-         glViewport(0, 0, w, h);
 
-         width = w;
 
-         height = h;
 
-         resize = true;
 
-     });
 
- }
 
- static void tick(InternGame& game)
 
- {
 
-     keys.tick();
 
-     mButtons.tick();
 
-     game.game.tick(keys, mButtons, game.cam);
 
-     if(keys.test.getDownTime() == 1)
 
-     {
 
-         useSSAO = !useSSAO;
 
-     }
 
-     mButtons.postTick();
 
- }
 
- static void renderWorld(float lag, Shaders& shaders, InternGame& game, Framebuffers& fb)
 
- {
 
-     fb.world.bind();
 
-     glEnable(GL_DEPTH_TEST);
 
-     shaders.world.use();
 
-     shaders.world.setMatrix("proj", shaders.worldProj);
 
-     shaders.world.setMatrix("view", shaders.worldView);
 
-     game.model.clear();
 
-     shaders.world.setMatrix("model", game.model.get().getValues());
 
-     game.game.renderWorld(lag, game.model, shaders.world);
 
- }
 
- static void renderSSAO(Shaders& shaders, InternGame& game, Framebuffers& fb)
 
- {
 
-     // ssao
 
-     shaders.ssao.use();
 
-     shaders.ssao.setMatrix("view", shaders.worldView);
 
-     shaders.ssao.setMatrix("proj", shaders.worldProj);
 
-     shaders.ssao.setInt("width", width);
 
-     shaders.ssao.setInt("height", height);
 
-     fb.world.bindPositionTexture(0);
 
-     fb.world.bindNormalTexture(1);
 
-     fb.world.bindColorTexture(2);
 
-     fb.world.bindDepthTexture(3);
 
-     game.ssaoNoise.bind(4);
 
-     fb.ssao.bind();
 
-     game.rectangle.draw();
 
-     // ssao blur
 
-     shaders.ssaoBlur.use();
 
-     fb.ssao.bindRedTexture(0);
 
-     fb.world.bindColorTexture(1);
 
-     fb.ssaoBlur.bind();
 
-     game.rectangle.draw();
 
- }
 
- static void renderPostWorld(Shaders& shaders, InternGame& game, Framebuffers& fb)
 
- {
 
-     glBindFramebuffer(GL_FRAMEBUFFER, 0);
 
-     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 
-     shaders.postWorld.use();
 
-     fb.world.bindColorTexture(0);
 
-     fb.ssaoBlur.bindRedTexture(1);
 
-     shaders.postWorld.setInt("useSSAO", useSSAO);
 
-     game.rectangle.draw();
 
- }
 
- static void renderTextOverlay(float lag, Shaders& shaders, InternGame& game)
 
- {
 
-     glDisable(GL_DEPTH_TEST);
 
-     shaders.text.use();
 
-     
 
-     Matrix m;
 
-     shaders.text.setMatrix("proj", m.getValues());
 
-     m.translate(-1.0f, 1.0f, 0.0f);
 
-     m.scale(2.0f / width, -2.0f / height, 1.0f);
 
-     shaders.text.setMatrix("view", m.getValues());
 
-     game.model.clear();
 
-     game.model.get().scale(2.0f, 2.0f, 2.0f);
 
-     shaders.text.setMatrix("model", game.model.get().getValues());
 
-     
 
-     glEnable(GL_BLEND);
 
-     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-     glBlendEquation(GL_FUNC_ADD);
 
-     game.game.renderTextOverlay(lag, game.model, shaders.text, game.fontRenderer);
 
-     glDisable(GL_BLEND);
 
- }
 
- static void renderTick(float lag, Shaders& shaders, InternGame& game, Framebuffers& fb)
 
- {
 
-     if(resize)
 
-     {
 
-         fb.resize(width, height);
 
-         resize = false;
 
-     }
 
-     shaders.updateWorldProjection();
 
-     shaders.updateWorldView(lag, game.cam);
 
-     
 
-     renderWorld(lag, shaders, game, fb);
 
-     if(useSSAO)
 
-     {
 
-         renderSSAO(shaders, game, fb);
 
-     }
 
-     renderPostWorld(shaders, game, fb);
 
-     renderTextOverlay(lag, shaders, game);
 
- }
 
- static void loop()
 
- {
 
-     Shaders shaders;
 
-     if(!shaders.isValid())
 
-     {
 
-         return;
 
-     }
 
-     Framebuffers fb(width, height);
 
-     if(!fb.isValid())
 
-     {
 
-         return;
 
-     }
 
-     InternGame game;
 
-     
 
-     u64 lastTime = getTimeNanos();
 
-     u64 lag = 0;
 
-     while(!glfwWindowShouldClose(client.window))
 
-     {
 
-         renderTick(lag * lagFactor, shaders, game, fb);
 
-         glfwSwapBuffers(client.window);
 
-         
 
-         u64 newTime = getTimeNanos();
 
-         lag += newTime - lastTime;
 
-         lastTime = newTime;
 
-         
 
-         while(lag >= NANOS_PER_TICK)
 
-         {
 
-             lag -= NANOS_PER_TICK;
 
-             tick(game);
 
-         }
 
-         glfwPollEvents();
 
-     }
 
- }
 
- void GameClient::start(int w, int h, const char* windowName)
 
- {
 
-     if(initGLFW() || initWindow(w, h, windowName) || initGLEW())
 
-     {
 
-         return;
 
-     }
 
-     initCallbacks();
 
-     glfwShowWindow(client.window);
 
-     loop();
 
- }
 
 
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