FontRenderer.h 324 B

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  1. #ifndef FONTRENDERER_H
  2. #define FONTRENDERER_H
  3. #include "gaming-core/wrapper/VertexBuffer.h"
  4. #include "gaming-core/rendering/FileTexture.h"
  5. class FontRenderer final {
  6. VertexBuffer vertexBuffer;
  7. FileTexture<4> tex;
  8. public:
  9. FontRenderer();
  10. void drawString(float x, float y, const char* text);
  11. };
  12. #endif