#version 430 layout (location = 0) in vec3 position; layout (location = 1) in vec2 tex; layout (location = 2) in vec4 color; uniform mat4 proj; uniform mat4 view; uniform mat4 model; out vec4 varColor; out vec2 varTex; void main(void) { varColor = color; varTex = tex; gl_Position = proj * view * model * vec4(position, 1.0); }