#include #include "common/enet/enet.h" #include "server/network/Server.h" #include "common/network/Packet.h" Server::Server(Port port) : server(nullptr) { if(enet_initialize() != 0) { std::cout << "an error occurred while initializing ENet\n"; return; } ENetAddress address; address.host = ENET_HOST_ANY; // localhost static_assert(sizeof (enet_uint16) == sizeof (Port), "enet_uint16 and u16 are not of equal size"); address.port = port; server = enet_host_create(&address, clients.getLength(), 2, 0, 0); if(server == nullptr) { std::cout << "an error occurred while trying to create an ENet server host\n"; } } Server::~Server() { enet_host_destroy(server); // safe to call for nullptr enet_deinitialize(); } bool Server::hasError() const { return server == nullptr; } void Server::consumeEvents(GameServer& gameServer) { ENetEvent event; while(enet_host_service(server, &event, 0) > 0) { switch(event.type) { case ENET_EVENT_TYPE_CONNECT: onConnect(event, gameServer); break; case ENET_EVENT_TYPE_RECEIVE: onPackage(event, gameServer); break; case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: case ENET_EVENT_TYPE_DISCONNECT: onDisconnect(event, gameServer); break; case ENET_EVENT_TYPE_NONE: return; } } } void Server::onConnect(ENetEvent& event, GameServer& gameServer) { event.peer->data = nullptr; int index = getFreeIndex(); std::cout << "INDEX: " << index << "\n"; if(index >= clients.getLength()) { Client c; c.connect(event.peer); gameServer.onFullServerClientConnect(c); return; } clients[index].connect(event.peer); event.peer->data = &(clients[index]); gameServer.onClientConnect(clients[index]); } void Server::onPackage(ENetEvent& event, GameServer& gameServer) { if(event.peer->data != nullptr) { Client* c = static_cast (event.peer->data); Packet p(event.packet); gameServer.onClientPackage(*c, p); } else { std::cout << "receiving package from client without a client structure\n"; } } void Server::onDisconnect(ENetEvent& event, GameServer& gameServer) { if(event.peer->data != nullptr) { Client* c = static_cast (event.peer->data); gameServer.onClientDisconnect(*c); c->disconnect(); } else { std::cout << "disconnecting a client without a client structure\n"; } } int Server::getFreeIndex() const { for(int i = 0; i < clients.getLength(); i++) { if(clients[i].isDisconnected()) { return i; } } return clients.getLength(); }