#ifndef FRAMEBUFFERS_H #define FRAMEBUFFERS_H #include "gaming-core/utils/Size.h" #include "client/rendering/wrapper/Framebuffer.h" struct Framebuffers final { Framebuffers(const Size& size); void resize(int width, int height); bool hasError() const; Framebuffer world; Framebuffer ssao; Framebuffer ssaoBlur; Framebuffer shadow; }; #endif