#ifndef FONTRENDERER_H #define FONTRENDERER_H #include "client/rendering/wrapper/VertexBuffer.h" #include "client/rendering/wrapper/StreamBuffer.h" #include "client/rendering/FileTexture.h" class FontRenderer final { VertexBuffer vertexBuffer; StreamBuffer buffer; FileTexture tex; public: FontRenderer(); void drawString(float x, float y, const char* text); }; #endif