#ifndef GAME_H #define GAME_H #include "client/input/Control.h" #include "client/utils/Clock.h" #include "client/rendering/RenderSettings.h" #include "client/rendering/Renderer.h" #include "client/rendering/FontRenderer.h" #include "common/world/World.h" #include "common/block/BlockRegistry.h" #include "rendering/renderer/WorldRenderer.h" #include "gaming-core/utils/Size.h" class Game final { public: Game(const Control& control, const Clock& fps, const Clock& tps, RenderSettings& renderSettings, const Size& size); void tick(); void renderWorld(float lag, Renderer& renderer) const; void renderWorldLines(float lag, Renderer& renderer) const; void renderTextOverlay(float lag, Renderer& renderer, FontRenderer& fr) const; bool isRunning() const; private: const Control& control; const Clock& fps; const Clock& tps; RenderSettings& renderSettings; const Size& size; Vector3 lastPos; Vector3 pos; Quaternion lastRotation; Quaternion rotation; BlockRegistry blockRegistry; World world; WorldRenderer worldRenderer; }; #endif