#include #include "client/rendering/Texture.h" Texture::Texture(const char* path) : data(nullptr), texture(0) { load(path); } Texture::~Texture() { if(data != nullptr) { delete[] data; } glDeleteTextures(1, &texture); } void Texture::load(const char* path) { FILE* file = fopen(path, "r"); if(file == nullptr) { std::cout << "texture '" << path << "' does not exist\n"; return; } bool b = load(path, file); fclose(file); if(b) { initGL(); } } bool Texture::load(const char* path, FILE* file) { // check signature of png unsigned char buffer[8]; if(fread(buffer, sizeof (char), 8, file) != 8) { std::cout << "cannot read signature of texture '" << path << "'\n"; return false; } if(png_sig_cmp(buffer, 0, 8)) { std::cout << "file '" << path << "' is not a texture\n"; return false; } // create structures for data png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); if(png == nullptr) { std::cout << "cannot create texture data structure\n"; return false; } png_infop info = png_create_info_struct(png); if(info == nullptr) { std::cout << "cannot create image info structure\n"; return false; } u32** rowPointers = nullptr; // set callback for errors if(setjmp(png_jmpbuf(png))) { if(rowPointers != nullptr) { png_free(png, rowPointers); } png_destroy_read_struct(&png, &info, nullptr); std::cout << "texture '" << path << "' has used error callback\n"; return false; } // set reading function png_init_io(png, file); // notify about already used signature bytes png_set_sig_bytes(png, 8); // read info data png_read_info(png, info); width = png_get_image_width(png, info); height = png_get_image_height(png, info); // read image data data = new u32[width * height]; // allocate and set row pointer to correct places in block rowPointers = (u32**) png_malloc(png, height * (sizeof (u32*))); for(unsigned int i = 0; i < height; i++) { rowPointers[i] = (data + i * width); } png_set_rows(png, info, (png_bytepp) rowPointers); png_read_image(png, (png_bytepp) rowPointers); png_free(png, rowPointers); png_destroy_read_struct(&png, &info, NULL); return true; } void Texture::initGL() { glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, data); delete[] data; data = nullptr; } void Texture::bind(uint index) const { glActiveTexture(GL_TEXTURE0 + index); glBindTexture(GL_TEXTURE_2D, texture); }