#ifndef MESH_H #define MESH_H #include #include "client/rendering/wrapper/VertexBuffer.h" class Mesh final { public: struct VertexData final { float x; float y; float z; float tx; float ty; float nx; float ny; float nz; }; Mesh(); void add(const VertexData& data); void clear(); void build(); void draw() const; private: VertexBuffer vertexBuffer; std::vector buffer; }; #endif