#ifndef FONTRENDERER_H #define FONTRENDERER_H #include "client/rendering/wrapper/VertexBuffer.h" #include "client/rendering/wrapper/StreamBuffer.h" #include "client/rendering/Texture.h" class FontRenderer final { public: FontRenderer(); void drawString(float x, float y, const char* text); private: VertexBuffer vertexBuffer; StreamBuffer buffer; Texture tex; }; #endif