#include #include "common/block/Block.h" using namespace std; BlockId Block::idCounter = 0; Block::Block() { id = idCounter++; cout << "Block " << id << endl; } Block::~Block() { } BlockId Block::getId() const { return id; } bool Block::isEmpty() const { return false; } bool Block::isBlockingFace(Face& f) const { return !isEmpty(); }