#ifndef GUI_H #define GUI_H // these two are not needed here but prevent further errors #include #include #include "client/engine/KeyManager.h" #include "client/engine/MouseManager.h" #include "client/engine/Shader.h" #include "client/engine/DirectRenderer.h" class GUI { public: GUI(); virtual ~GUI(); virtual GUI* tick(KeyManager& keyManager, MouseManager& mouseManager); virtual void render2DTick(Shader& shader, DirectRenderer& dr, float lag); private: }; #endif