#ifndef WORLDPOSTSHADER_H #define WORLDPOSTSHADER_H #include "client/engine/shader/ShaderProgram.h" class WorldPostShader { public: WorldPostShader(); virtual ~WorldPostShader(); bool init(); void resize(); void preRender(); void bindTexture(unsigned int textureUnit); private: // shader ShaderProgram program; // framebuffer GLuint framebuffer = 0; // textures GLuint texture = 0; }; #endif