#ifndef SSAOBLURSHADER_H #define SSAOBLURSHADER_H #include "client/engine/shader/ShaderProgram.h" class SSAOBlurShader { public: SSAOBlurShader(); virtual ~SSAOBlurShader(); bool init(); void resize(); void preRender(); void bindTexture(unsigned int textureUnit); private: // shader ShaderProgram program; // framebuffer GLuint framebuffer = 0; // textures GLuint texture = 0; }; #endif