#ifndef GAMESERVER_H #define GAMESERVER_H #include "server/commands/ServerState.h" #include "server/network/Client.h" #include "common/network/Packet.h" #include "gaming-core/utils/Clock.h" #include "commands/CommandManager.h" #include "raw-terminal/RawReader.h" class GameServer final { ServerState state; Clock tps; RawReader<256, 10> reader; CommandManager commandManager; public: GameServer(); void tick(); void onFullServerClientConnect(Client& client); void onClientConnect(Client& client); void onClientPackage(Client& client, Packet& packet); void onClientDisconnect(Client& client); bool isRunning() const; private: void handleCommands(); }; #endif