#include #include "server/commands/CommandTypes.h" #include "server/GameServer.h" #include "server/commands/CommandManager.h" GameServer::GameServer() : reader(0, "> ") { } void GameServer::tick() { tps.update(); handleCommands(); } void GameServer::handleCommands() { if(!reader.canRead()) { return; } const char* s = reader.readLine(); if(s == nullptr) { return; } RawCommand rawCommand(s); commandManager.execute(state, rawCommand); } void GameServer::onFullServerClientConnect(Client& client) { (void) client; std::cout << "full\n"; } void GameServer::onClientConnect(Client& client) { (void) client; std::cout << "connected\n"; } void GameServer::onClientPackage(Client& client, Packet& packet) { (void) client; StringBuffer<256> s; while(packet.hasData()) { s.append(packet.read8()); } std::cout << "Packet: " << s << "\n"; } void GameServer::onClientDisconnect(Client& client) { (void) client; std::cout << "disconnected\n"; } bool GameServer::isRunning() const { return state.running; }