#include "client/rendering/Shaders.h" Error Shaders::init() { Error error = world.compile("resources/shader/world.vs", "resources/shader/world.fs"); if(error.has()) { return error; } error = ssao.compile("resources/shader/ssao.vs", "resources/shader/ssao.fs"); if(error.has()) { return error; } error = ssaoBlur.compile("resources/shader/ssaoBlur.vs", "resources/shader/ssaoBlur.fs"); if(error.has()) { return error; } error = shadow.compile("resources/shader/worldShadow.vs", "resources/shader/worldShadow.fs"); if(error.has()) { return error; } error = postWorld.compile("resources/shader/worldPost.vs", "resources/shader/worldPost.fs"); if(error.has()) { return error; } return overlay.compile("resources/shader/overlay.vs", "resources/shader/overlay.fs"); }