#ifndef GAMESERVER_H #define GAMESERVER_H #include "server/commands/ServerCommands.h" #include "server/network/Client.h" #include "common/network/Packet.h" #include "server/Clock.h" #include "commands/CommandManager.h" class GameServer final { public: GameServer(const Clock& tps); void tick(); void handleCommands(ServerCommands& serverCommands); void onFullServerClientConnect(Client& client); void onClientConnect(Client& client); void onClientPackage(Client& client, Packet& packet); void onClientDisconnect(Client& client); private: const Clock& tps; CommandManager commandManager; }; #endif