#include "client/rendering/Mesh.h" Mesh::Mesh() { vertexBuffer.bind(); vertexBuffer.setFloatAttribute(0, 3, 0, 11); vertexBuffer.setFloatAttribute(1, 2, 3, 11); vertexBuffer.setFloatAttribute(2, 3, 5, 11); vertexBuffer.setFloatAttribute(3, 3, 8, 11); } void Mesh::add(const Triangle& data) { buffer.add(data); } void Mesh::clear() { buffer.clear(); } void Mesh::build() { vertexBuffer.bindBuffer(); vertexBuffer.setData(sizeof (Triangle) * buffer.getLength(), buffer.getData()); } void Mesh::draw() const { vertexBuffer.bindArray(); vertexBuffer.draw(buffer.getLength() * 3); }