#include "client/utils/Clock.h" #include "client/rendering/wrapper/GLFWWrapper.h" Clock::Clock() : last(GLFWWrapper::getTimeNanos()), index(0), sum(0), time(0) { } u64 Clock::update() { index = (index + 1) & (length - 1); u64 current = GLFWWrapper::getTimeNanos(); sum -= time[index]; time[index] = current - last; sum += time[index]; last = current; return time[index]; } u64 Clock::getLength() const { return length; } float Clock::getUpdatesPerSecond() const { return length * (1000000000.0f / sum); }