#include "server/commands/DefaultCommands.h" #include "common/network/Packets.h" #include "server/Game.h" #include "server/GameServer.h" #include "server/commands/Commands.h" static void commandStop(const Commands::Arguments&) { Game::stop(); } static void commandSay(const Commands::Arguments& args) { StringBuffer<256> s; for(int i = 1; i < args.getLength(); i++) { s.append(args[i]); s.append(' '); } OutPacket out = OutPacket::reliable(260); out.writeU16(Packets::S_CHAT); out.writeString(s); GameServer::sendToAll(out); puts(s); } void DefaultCommands::init() { Commands::add("stop", commandStop); Commands::add("say", commandSay); }