#include "server/Game.h" #include "server/GameServer.h" #include "server/commands/Commands.h" #include "server/snuviscript/Snuvi.h" void loop() { Clock clock; constexpr Clock::Nanos NANOS_PER_TICK = 50000000; Clock::Nanos lag = 0; while(Game::isRunning()) { lag += clock.update(); while(lag >= NANOS_PER_TICK) { lag -= NANOS_PER_TICK; Game::tick(); GameServer::tick(); } Clock::Nanos waitNanos = NANOS_PER_TICK - lag; if(waitNanos > 300000) { clock.wait(waitNanos); } } } int main() { Snuvi::init(); Commands::init(); if(GameServer::init(11196, 50)) { return 0; } Game::init(); loop(); return 0; }