#ifndef GAMESERVER_H #define GAMESERVER_H #include "common/world/World.h" #include "server/entities/ServerPlayer.h" #include "utils/Clock.h" namespace Game { extern Clock ticksPerSecond; extern BlockRegistry blocks; extern World world; void stop(); bool isRunning(); void init(); void tick(); void addPlayer(ServerPlayer& p); void removePlayer(ServerPlayer& p); } #endif