#ifndef GAME_H #define GAME_H #include "client/input/Controller.h" #include "common/block/BlockRegistry.h" #include "common/entities/Entity.h" #include "common/network/toclient/EntityUpdatePacket.h" #include "common/world/World.h" namespace Game { extern BlockRegistry blockRegistry; extern World world; extern Controller controller; extern Entity player; bool init(); void tick(); void renderWorld(); void renderOverlay(); void onEntityUpdate(EntityUpdatePacket& p); } #endif