#include "common/world/BlockStorage.h" BlockStorage::BlockStorage(int sizeBits, int heightBits) : size(1 << sizeBits), height(1 << heightBits), sizeMask(size - 1) { maps.resize((size * size * height) / SEGMENT); } BlockId BlockStorage::get(int x, int y, int z) const { if(y < 0 || y >= height) { return y < 0; } x &= (size - 1); z &= (size - 1); int index = y * size * size + x * size + z; int segmentIndex = index >> SEGMENT_BITS; if(maps[segmentIndex] == nullptr) { return 0; } return maps[segmentIndex]->get(index & SEGMENT_MASK); } void BlockStorage::set(int x, int y, int z, BlockId id) { if(y < 0 || y >= height) { return; } x &= (size - 1); z &= (size - 1); int index = y * size * size + x * size + z; int segmentIndex = index >> SEGMENT_BITS; if(maps[segmentIndex] == nullptr) { if(id == 0) { return; } maps[segmentIndex] = new BlockMap(SEGMENT, 0); } maps[segmentIndex]->set(index & SEGMENT_MASK, id); } int BlockStorage::getSize() const { return size; } int BlockStorage::getHeight() const { return height; }