#include "client/input/Controller.h" #include "client/rendering/Engine.h" #include "client/rendering/Framebuffers.h" #include "client/rendering/RenderSettings.h" #include "client/rendering/Shaders.h" #include "network/Client.h" #include "network/ENet.h" #include "rendering/Window.h" #include "utils/Logger.h" #include "wrapper/GL.h" int main() { ENet enet; if(enet.init()) { LOG_ERROR("cannot initialize enet"); return 0; } Client client; if(client.hasError()) { LOG_ERROR(client.getError()); return 0; } WindowOptions options(4, 0, {1024, 620}, false, "test"); TextInput* textInput = nullptr; Window w(textInput, options); if(w.getError().has()) { LOG_ERROR(w.getError().message); return 0; } Shaders shaders; if(shaders.hasError()) { return 0; } Framebuffers framebuffers; if(framebuffers.init(w.getSize())) { return 0; } RenderSettings renderSettings; Controller controller(w.getButtons()); Game game(textInput, controller, w.getFrameClock(), w.getTickClock(), renderSettings, w.getSize(), client); Engine engine(shaders, framebuffers, w.getSize(), renderSettings, game); w.run(engine, 50'000'000); return 0; }