#ifndef COLLISION_BOX_H #define COLLISION_BOX_H #include "math/Vector.h" #include "utils/StringBuffer.h" class CollisionBox { Vector3 min; Vector3 max; CollisionBox(const Vector3& min, const Vector3& max); public: CollisionBox(const Vector3& size); CollisionBox offset(const Vector3& offset) const; bool collidesWith(const CollisionBox& other) const; CollisionBox expand(const Vector3& offset) const; const Vector3& getMin() const; const Vector3& getMax() const; template void toString(StringBuffer& s) const { s.append("CollisionBox(") .append(min) .append(", ") .append(max) .append(")"); } }; #endif