#include "common/utils/CollisionBox.h" CollisionBox::CollisionBox(const Vector3& min, const Vector3& max) : min(min), max(max) { } CollisionBox::CollisionBox(const Vector3& size) : max(size) { } CollisionBox CollisionBox::offset(const Vector3& offset) const { return CollisionBox(offset + min, offset + max); } bool CollisionBox::collidesWith(const CollisionBox& other) const { return max[0] > other.min[0] && min[0] < other.max[0] && max[1] > other.min[1] && min[1] < other.max[1] && max[2] > other.min[2] && min[2] < other.max[2]; } CollisionBox CollisionBox::expand(const Vector3& offset) const { Vector3 add(offset[0] * (offset[0] >= 0.0), offset[1] * (offset[1] >= 0.0), offset[2] * (offset[2] >= 0.0)); Vector3 sub(offset[0] * (offset[0] <= 0.0), offset[1] * (offset[1] <= 0.0), offset[2] * (offset[2] <= 0.0)); return CollisionBox(min + sub, max + add); } const Vector3& CollisionBox::getMin() const { return min; } const Vector3& CollisionBox::getMax() const { return max; }