#include "client/rendering/FileTexture.h" #include "client/utils/PNGReader.h" FileTexture::FileTexture(const char* path) { u32 width; u32 height; u32* data = PNGReader::load(path, width, height); if(data != nullptr) { texture.setRGBAData(width, height, data); delete[] data; } } void FileTexture::bind(uint index) const { texture.bind(index); }