#ifndef BLOCKMAP_H #define BLOCKMAP_H #include "common/block/BlockTypes.h" #include "gaming-core/utils/BitArray.h" #include "gaming-core/utils/List.h" class BlockMap { BitArray blocks; List map; public: BlockMap(int length, BlockId id); BlockId get(int index) const; void set(int index, BlockId id); }; #endif