#include "Matrix3DStack.h" #include "StackOverflow.h" #include "StackUnderflow.h" Matrix3DStack::Matrix3DStack() { } Matrix3DStack::Matrix3DStack(const Matrix3DStack& orig) { } Matrix3DStack::~Matrix3DStack() { } void Matrix3DStack::pop() { if(index <= 0) { throw StackUnderflow(); } index--; } void Matrix3DStack::push() { if(index >= STACK_SIZE - 1) { throw StackOverflow(); } index++; stack[index].set(stack[index - 1]); } Matrix3D& Matrix3DStack::get() { return stack[index]; }