#ifndef CLIENT_H #define CLIENT_H #include "../engine/Mesh.h" #include "../engine/TextureMesh.h" #include "../math/Vector3D.h" #include "../engine/Texture.h" class Client { public: static void start(); private: Client(); static void init(); static void tick(); static void renderTick(float lag); static Texture texture; static Texture texture2; static Mesh mesh; static TextureMesh tmesh; static Vector3D position; static float lengthAngle; static float widthAngle; static const int KEY_LEFT = 0; static const int KEY_RIGHT = 1; static const int KEY_UP = 2; static const int KEY_DOWN = 3; static const int KEY_JUMP = 4; static const int KEY_SNEAK = 5; static const int KEY_CAM_LEFT = 6; static const int KEY_CAM_RIGHT = 7; static const int KEY_CAM_UP = 8; static const int KEY_CAM_DOWN = 9; }; #endif