#ifndef GAMESERVER_H #define GAMESERVER_H #include "server/commands/CommandEditor.h" #include "server/commands/ServerCommands.h" #include "common/stream/Stream.h" #include "server/Clock.h" #include "commands/CommandManager.h" class GameServer final { public: GameServer(const Clock& tps); void tick(); void handleCommands(CommandEditor& editor, ServerCommands& serverCommands); void onFullServerClientConnect(int socket); void onClientConnect(int socket); void onClientPackage(int socket, Stream& in); void onClientDisconnect(int socket); private: const Clock& tps; CommandManager commandManager; }; #endif