#include "common/world/Chunk.h" #include "common/block/BlockRegistry.h" Chunk::Chunk() { for(u32 y = 0; y < HEIGHT; y++) { for(u32 x = 0; x < CHUNK_PARTION_SIZE; x++) { for(u32 z = 0; z < CHUNK_PARTION_SIZE; z++) { blocks[y][x][z] = 0; } } } } const Block& Chunk::getBlock(u32 x, u32 y, u32 z) const { return BlockRegistry::getBlock(blocks[y & BITMASK_HEIGHT][x & CHUNK_PARTION_SIZE][z & CHUNK_PARTION_SIZE]); } void Chunk::setBlock(u32 x, u32 y, u32 z, const Block& block) { blocks[y & BITMASK_HEIGHT][x & CHUNK_PARTION_SIZE][z & CHUNK_PARTION_SIZE] = block.getId(); }