#version 430 layout (location = 0) in vec2 position; layout (location = 1) in vec2 tex; layout (location = 2) in vec4 color; uniform mat4 view; uniform mat4 model; out vec2 varTex; out vec4 varColor; void main(void) { varTex = tex; varColor = color; gl_Position = view * model * vec4(position, 0.0, 1.0); }