#include "client/gui/StartGUI.h" StartGUI::StartGUI(BaseGUI base) : base(base) { } void StartGUI::render(float lag, ShaderMatrix& sm, Renderer& r) { base.render(lag, sm, r); sm.scale(2.0f).update(); r.drawRectangle(0, 0, 100, 200, Color4(0xFF, 0x00, 0xFF, 0xFF)); }