#ifndef BASE_GUI_H #define BASE_GUI_H #include "client/input/Controller.h" #include "client/rendering/Renderer.h" #include "client/rendering/ShaderMatrix.h" #include "gaming-core/input/TextInput.h" #include "gaming-core/utils/Size.h" class BaseGUI final { const Size& size; TextInput& textInput; const Controller& controller; public: BaseGUI(const Size& size, TextInput& textInput, const Controller& controller); void render(float lag, ShaderMatrix& sm, Renderer& r); }; #endif