#ifndef FONTRENDERER_H
#define FONTRENDERER_H

#include "client/rendering/wrapper/VertexBuffer.h"
#include "client/rendering/wrapper/StreamBuffer.h"
#include "gaming-core/rendering/FileTexture.h"

class FontRenderer final {
    VertexBuffer vertexBuffer;
    StreamBuffer buffer;
    FileTexture tex;
    
public:
    FontRenderer();

    void drawString(float x, float y, const char* text);
};

#endif