#include "client/gui/BaseGUI.h" static const Color4 INPUT_BACKGROUND(0xFF, 0xFF, 0xFF, 0x80); static const Color4 INPUT_BACKGROUND_2(0xFF, 0xFF, 0xFF, 0xC0); const Vector2 BaseGUI::FIXED_SIZE(400.0f, 300.0f); BaseGUI::BaseGUI(const Size& size, TextInput*& textInput, const Controller& controller) : size(size), textInput(textInput), controller(controller) { } void BaseGUI::tick() { if(controller.leftClick.wasReleased()) { Vector2 mousePos = controller.getMouse() / scale; for(Input& input : inputs) { if(isIn(input.pos, input.size, mousePos)) { textInput = &input.text; textInput->setActive(true); break; } } } } void BaseGUI::updateScale(ShaderMatrix& sm) { scale = static_cast<int>( std::min(size.width / FIXED_SIZE[0], size.height / FIXED_SIZE[1])); scale = scale < 1.0f ? 1.0f : scale; scaledSize = Vector2(size.width / scale, size.height / scale); sm.scale(scale).update(); } void BaseGUI::render(float lag, ShaderMatrix& sm, Renderer& r) { (void)lag; (void)sm; Vector2 mousePos = controller.getMouse() / scale; for(Input& input : inputs) { if(isIn(input.pos, input.size, mousePos)) { r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND_2); } else { r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND); } StringBuffer<256> text(input.text); r.drawString(input.pos[0], input.pos[1], text); } r.drawString(0, 50, StringBuffer<50>(controller.getMouse())); } float BaseGUI::round(float f) const { return static_cast<int>(f * scale) / scale; } void BaseGUI::drawCenteredString(Renderer& r, float x, float y, const char* s) { r.drawString(round(x - r.drawStringWidth(s) * 0.5f), round(y), s); } BaseGUI::Input& BaseGUI::addInput() { inputs.add(); return inputs[inputs.getLength() - 1]; } bool BaseGUI::isIn(const Vector2& pos, const Vector2& size, const Vector2& point) const { Vector2 end = pos + size; return pos[0] <= point[0] && point[0] <= end[0] && pos[1] <= point[1] && point[1] <= end[1]; }