#include "client/rendering/Lines.h" Lines::Lines() { vertexBuffer.bind(); vertexBuffer.setFloatAttribute(0, 3, 0, 6); vertexBuffer.setFloatAttribute(1, 3, 3, 6); } void Lines::add(const Vector3& a, const Vector3& b, int color) { Vector3 c((color & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f); buffer.add(a); buffer.add(c); buffer.add(b); buffer.add(c); } void Lines::clear() { buffer.clear(); } void Lines::build() { vertexBuffer.bindBuffer(); vertexBuffer.setData(sizeof (Vector3) * buffer.getLength(), buffer.getData()); } void Lines::draw() const { vertexBuffer.bindArray(); vertexBuffer.drawLines(buffer.getLength() / 2); }