#include "GameClient.h" //#include "client/engine/Wrapper.h" //#include "client/GameClient.h" #include "client/Keys.h" int main(int /*argc*/, char** /*argv*/) { GameClient::start(1024, 620, "Test"); /*if(!Engine::init(1024, 620, "Test")) { return 0; } GameClient client; Engine::start(&client);*/ return 0; }