#include "common/utils/Face.h" Face Face::FACES[6] = { {0, 0, 1, 0, "Up"}, {1, 1, 0, 0, "North"}, {2, 0, 0, 1, "East"}, {3, 0, -1, 0, "Down"}, {4, -1, 0, 0, "South"}, {5, 0, 0, -1, "West"} }; const Face& Face::UP = FACES[0]; const Face& Face::DOWN = FACES[3]; const Face& Face::NORTH = FACES[1]; const Face& Face::SOUTH = FACES[4]; const Face& Face::EAST = FACES[2]; const Face& Face::WEST = FACES[5]; Face::Face(int index, int offsetX, int offsetY, int offsetZ, const char* name) : index(index), offsetX(offsetX), offsetY(offsetY), offsetZ(offsetZ), name(name) { } int Face::getX() const { return offsetX; } int Face::getY() const { return offsetY; } int Face::getZ() const { return offsetZ; } Face& Face::getOpposite() const { return FACES[(index + 3) % 6]; } const char* Face::getName() const { return name; } void Face::forEach(const std::function& f) { for(int i = 0; i < 6; i++) { f(FACES[i]); } } bool operator==(const Face& l, const Face& r) { return &l == &r; } bool operator!=(const Face& l, const Face& r) { return &l != &r; } std::ostream& operator<<(std::ostream& os, const Face& f) { os << f.getName(); return os; }