#ifndef TRIANGLE_H #define TRIANGLE_H #include "client/rendering/Vertex.h" struct Triangle final { Triangle(); Triangle(const Vertex& a, const Vertex& b, const Vertex& c); //private: Vertex a; Vector3 normalA; Vector3 tangentA; Vertex b; Vector3 normalB; Vector3 tangentB; Vertex c; Vector3 normalC; Vector3 tangentC; }; #endif