#ifndef MESH_H #define MESH_H #include "client/rendering/wrapper/VertexBuffer.h" #include "common/utils/List.h" #include "client/rendering/Triangle.h" class Mesh final { public: Mesh(); void add(const Triangle& data); void clear(); void build(); void draw() const; void save(); private: VertexBuffer vertexBuffer; List buffer; }; #endif