#include "client/rendering/Framebuffers.h" Framebuffers::Framebuffers(const WindowSize& size) : world(size, Framebuffer::POSITION | Framebuffer::NORMAL | Framebuffer::COLOR | Framebuffer::RED | Framebuffer::DEPTH), ssao(size, Framebuffer::RED), ssaoBlur(size, Framebuffer::RED), shadow(size, Framebuffer::DEPTH), antialias(size, Framebuffer::COLOR) { } void Framebuffers::resize(uint width, uint height) { world.resize(width, height); ssao.resize(width, height); ssaoBlur.resize(width, height); shadow.resize(width, height); antialias.resize(width, height); } bool Framebuffers::hasError() const { return world.hasError() || ssao.hasError() || ssaoBlur.hasError() || shadow.hasError() || antialias.hasError(); } void Framebuffers::setFactor(int factor) { world.setFactor(factor); ssao.setFactor(factor); ssaoBlur.setFactor(factor); shadow.setFactor(factor); antialias.setFactor(factor); }