#include "client/rendering/FileTexture.h" #include "client/utils/PNGReader.h" FileTexture::FileTexture(const char* path) { u32 maxWidth = 256; u32 maxHeight = 256; u32 buffer[256 * 256]; if(PNGReader::load(path, buffer, maxWidth, maxHeight)) { texture.setRGBAData(maxWidth, maxHeight, buffer); } } void FileTexture::bind(uint index) const { texture.bind(index); }